The gallery
What we would build
Activity concepts from the community, each tied to the level of the proposal that would make it possible. Reviewed before publication, released under CC BY so Bungie can read them freely.
Ketch Ascendant
Cosmodrome, the Rocketyard and a House of Dusk Ketch that lifts off mid-raid
A House of Dusk Ketch has clamped onto the Rocketyard's colony ships to strip them for parts. Board it on the ground, ride it up through the storm as the deck tilts and the lights die, and take the bridge before it clears orbit.
The Gilded Carrion
Leviathan, outer hull and underbelly (vaulted, returns with the unvaulting)
The Leviathan drifts dead and the Scorn have come to skin it. Cross a hull crawling with scavengers, wake Loyalist defenses that no longer know friend from foe, and stop a Chieftain wearing the Emperor's gold from waking what still digests below.
Six Lives Below
Weekly dungeon rotation: Pit of Heresy, Prophecy, Warlord's Ruin
A Nightfall-grade ruleset for dungeons. Six shared lives, no health regen without orbs, a twelve-minute clock on every encounter and a weapon lock that changes each week. Clear it or crawl back to orbit with a number to beat.
Salt Choir
Titan, New Pacific Arcology (vaulted, returns with the unvaulting)
Three Hive Wizards are singing the sea up through the Arcology. Climb the Solarium while endless Thrall tides pour into the lower decks, silence the choir one voice at a time, and meet the thing they were singing to.
Bloomwatch
The Pale Heart, The Blooming
Three seedlings of the Traveler's light are rooting in The Blooming, and the Dread have come to tear them out. Hold three plates through ten waves of Grim, Husks and Weavers, then survive the Subjugator sent to finish it.
Whiteout Run
Europa, Cadmus Ridge into Bray Exoscience
A House of Salvation Brig column is grinding up Cadmus Ridge to crack Bray Exoscience for Exo tech. Bleed its clock at three siphon sites, ride the ridge lift ahead of it, and break the Brig inside the lab before the doors seal.
Triad Protocol
Any existing strike; showcase code built on The Insight Terminus (Nessus)
Three roles, one rule code. The Anchor tanks, the Warden heals and revives, the Lancer kills, and the code locks each Guardian's stats and loadout to the job. Hold formation and a routine strike becomes a coordination game.
Ten Paces
Crucible: Midtown (alternate: Rusted Lands)
Elimination with the noise turned off. 3v3, one life a round, hand cannons and sidearms only, no radar, no supers, and a 90-second clock that hands the round to whoever holds the center plaza when time runs out.
Emberline
Crucible: Twilight Gap
One Ember, six beacons, no respite. Carry a burning relic across Twilight Gap to light the enemy's three beacons while it eats your health, and douse your own in the seconds the field is empty.
Cistern Cup
Nessus, Exodus Black through Glade of Echoes into The Cistern
A six-Sparrow time trial down Nessus. Hit twelve checkpoint plates in order, keep your Sparrow alive through Vex crossfire without firing back, and reach the Cistern floor before the gate closes behind the leader.