d2d2build

An open letter to Bungie

Let us build with you.

Bungie says it is not done with Destiny and needs time to build. We are asking for a path to player-created activities in Destiny 2: three steps, starting with what already exists. And we are showing what we would build.

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The letter

To Bungie

On September 21 you wrote that you are not done with Destiny. That you have more worlds to build, and that you need time to do it right. You also wrote that our voices mattered.

We are still here. And we want to help build.

For twelve years this community has designed its own challenges inside your sandbox: solo flawless runs, day-one raid races, custom rulesets, community events you never had to schedule. We have proven that Guardians can design. What we have never had is the tools.

We are asking for a path, in three steps, that lets players create activities in Destiny 2. It starts with what already exists. It grows into a curated program where Bungie reviews and features community-built encounters. And one day it becomes a true creation mode, from the studio that invented Forge.

You have fewer hands than before. We have thousands. Let us build with you.

Guardians make their own fate. Let us make our own activities too.

The players who signed below

Short on purpose. Quote it, paste it in your clan Discord, read it on stream. Then add your name.

Sign the letter

Why now

This is not a protest.

This is not a protest. It is an answer to what Bungie said in September, and an offer.

  1. June 9, 2026

    Monument of Triumph ships, announced as the final content update for Destiny 2.

  2. June 25, 2026

    Sony confirms layoffs at Bungie. Most of the Destiny team is cut.

  3. September 21, 2026

    In “The Next Chapter for Bungie” the studio says it is not done with Destiny, commits to restoring vaulted content, and credits the players who spoke up.

“We are not done with Destiny.”

The Next Chapter for Bungie, September 21, 2026

“We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need.”

The Next Chapter for Bungie, September 21, 2026

“Your voices mattered, and the way you showed up made a real impact.”

The Next Chapter for Bungie, September 21, 2026

Bungie has fewer people and more to build. The community has time, talent, and a twelve-year habit of designing its own challenges. This site asks for the tools, one realistic step at a time.

The proposal

Three steps, each built on something that already exists.

We are not asking for Forge tomorrow. We are asking for a path, sized to a studio that just got smaller.

Level 1The immediate ask

Open the sandbox

Custom activities built from pieces that already exist in the game. No new content, no new tools, only permission.

What we ask

  • Private matches for PvE: pick a strike, a dungeon or a raid and run it with your fireteam outside matchmaking.
  • The Portal’s modifier system available in private: difficulty, modifiers, loadout restrictions, timers, no revives, scoring.
  • A shareable rules code. Enter it and you play the same challenge as everyone else who has it.
  • No competitive rewards. Custom runs stay out of loot pools and leaderboards, so there is nothing to exploit.

It builds on

  • Private Crucible matches, in the game since 2016, and private Gambit.
  • Custom difficulty in the Portal, shipped with The Edge of Fate in 2025.
  • A modifier system that is already data-driven.

Precedent

Halo custom games. The Portal itself.

What we bring

Ready-made challenge formats (solo flawless, ruleset speedruns, ironman raids) and community leaderboards through the public API.

Level 2The goal

Community encounters, under review

A light encounter editor on existing spaces, with Bungie reviewing submissions and featuring the best ones in a Community Playlist.

What we ask

  • Place spawns and waves, objectives, plates, relics, timers and win conditions on existing destinations and maps. No new geometry.
  • A submission queue reviewed by Bungie. Approved activities rotate into a Community Playlist, with the author’s name in game.
  • Rewards drawn from existing loot pools, decided by Bungie, never by the author.

It builds on

  • Wave activities like Onslaught and Court of Blades are already compositions of spawns and rules on existing spaces.
  • Review keeps quality, IP and balance in Bungie’s hands.

Precedent

Community maps in Halo 3 matchmaking, Bungie’s own program. Overwatch Workshop. Counter-Strike, where Dust2 came from a player. Fortnite’s Discover row.

What we bring

Designers, testers, moderators, and this gallery as proof of how much demand and talent already exist.

Level 3The horizon

A creation mode for Destiny

Assemble spaces from asset kits, script full encounters up to entire raids, and share them through an in-game hub.

What we ask

  • Space assembly from asset kits and encounter scripting deep enough for a raid.
  • An in-game hub to share, rate and play community creations.
  • A creator program with recognition: credits, emblems, and whatever else Bungie decides.

It builds on

  • Bungie invented Forge in 2007.
  • Sony, which owns Bungie, shipped Dreams and LittleBigPlanet.

Precedent

Forge. Unreal Editor for Fortnite. Dreams.

What we bring

A community that has waited twelve years and will show up on day one.

We say this openly: this is a multi-year horizon, not the immediate ask. It is here to show where the path leads.

  • The IP stays with Bungie. Creators do not monetize unless Bungie decides they can.
  • It has to work on console. Forge and Dreams proved it can.
  • Moderation and review are part of the proposal, not an obstacle to it.

Precedents

None of this is new. Most of it is Bungie's.

Forge

Bungie, Halo 3, 2007

The studio we are writing to invented the most influential console creation mode ever shipped.

Community maps in matchmaking

Bungie, Halo 3 and Reach

Player-made maps were reviewed, polished and placed in official playlists. A curated program, run by Bungie.

Workshop

Blizzard, Overwatch

A scripting layer on existing maps and heroes. No new geometry, thousands of community modes.

Community maps

Valve, Counter-Strike

Dust2 was made by a player. Decades later the community still supplies the map pool.

Unreal Editor for Fortnite

Epic Games

Creator-made islands are a large share of all Fortnite playtime and come with a creator program.

Dreams and LittleBigPlanet

Sony Interactive Entertainment

Bungie’s parent company has shipped two of the deepest user-creation platforms on console.

What we offer

A petition asks. This community offers.

When you sign, you can say what you bring. These are the hands Bungie would be turning down.

Designer

0

I will publish activity concepts and help shape the ones others post.

Tester

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I will playtest community activities before they go up for review.

Developer

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I build tools on the Bungie API and can help with companions and editors.

Translator

0

I can translate the letter, the proposal and the site into my language.

Creator

0

I make videos, streams or art and will amplify what the community builds.

Moderator

0

I can help review submissions and keep the gallery constructive.

FAQ

Questions we expect

Is this official?+

No. d2build is an independent community initiative. It is not affiliated with, endorsed by, or sponsored by Bungie or Sony Interactive Entertainment. Destiny and related marks belong to Bungie, Inc.

Isn’t this just asking for Forge?+

Not quite. Forge is the horizon, and we say so. The immediate ask is smaller: let us use pieces that already exist, in private, with shareable rules. The middle step is a reviewed program where Bungie keeps every decision on quality, balance and IP.

Why not a change.org petition?+

Because a counter alone does not show anything. The gallery shows what the community would build, verified signatures carry more weight, and nobody here resells your data.

Will Bungie read this?+

We cannot promise that. We can promise to deliver the letter, the signature count and a book of the best concepts at each milestone, publicly and to Bungie’s community team. Bungie said in September that it wants to hear from players. We are taking that at its word.

What happens to my data?+

We store your email to verify your signature and log you in, and nothing else you do not choose to share. Emails are never shared with Bungie or anyone else. You can delete your account at any time. See the privacy policy.

Who owns my concept?+

You do. By publishing it here you release it under the Creative Commons Attribution 4.0 license, so anyone, including Bungie, can use the idea with credit. Studios cannot accept unsolicited ideas otherwise, and we want them to be able to read this gallery without a lawyer in the room.

Can I use AI-generated images or text?+

Yes, if you have the rights to what you upload and you tick the AI box. The label is shown on your concept. Original art is welcome and always preferred by this community.

Is the site making money?+

No. There are no ads, no sponsors and no paid features. Costs are covered by the maintainer.

Bungie just lost half its staff. Isn’t this the wrong time?+

It is exactly the point. Fewer people means more reasons to let the community carry some of the weight. Every step in the proposal is sized to that reality, starting with a step that needs almost no new work.

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Reddit post

d2build: an open letter asking Bungie for a path to player-created activities in Destiny 2, plus a gallery of what we would build

Bungie wrote on September 21 that it is not done with Destiny, that it has more worlds to build, and that players' voices mattered. d2build is an answer to that: an open letter with a three-step proposal (private PvE with custom rules, a reviewed encounter editor on existing spaces, and one day a real creation mode) and a gallery where the community publishes the activities it would build. Signatures are email-verified, there are no ads, and every concept is published under CC BY so Bungie can actually read it. https://d2build.org

Read the about page to see who runs this and how the letter gets delivered.